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Comic Con 2013: Hands On With Xbox One’s Ryse: Son Of Rome

Submitted by on July 23, 2013 – 8:43 am2 Comments
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At E3, the Xbox One struggled to connect with gamers. One of the launch titles that looked pretty on the outside but didn’t really wow the crowd was the gladiator title Ryse: Son of Rome. Critics panned the title for not having gameplay elements that separate it from current gen titles. So at Comic Con, Ryse was again presented to us with a longer demo in an attempt to redeem itself. I got my hands on it during a private party and I still have to admit that I wasn’t too thrilled with what was presented.

Not to say that it was bad, but for an Xbox One launch title it appears that there is still much work to do in order to prove that it is worthy of the hard earned dollars that many have stated they are unwilling to cough up for the Xbox One.

The demo brings back the same Cliffs of Dover level that was shown on the E3 floor. You and your army are rumbling towards the castle from the beach and there are some pretty sweet moments to witness. The finest part of this battle is when the Roman soldiers create a formation 300-style and raise their shields to protect themselves from a volley of flaming arrows heading towards them. It is striking visually, but it is the gameplay that doesn’t deliver much to separate it from a current gen title.

Canned animations during fight scenes drown out the excitement of the executions. And speaking of the fighting elements, it feels extraordinarily stiff and unresponsive. It’s pretty cool to see the facial expressions of a slain victim, but it appears that the visuals take the lead over the game play. Granted, the demo was an early build and far from the final product, but it still feels relatively empty from a gaming standpoint.

Although a stunning game to look at, Ryse: Son Of Rome has a lot of work to do between now and launch to get gamers excited for what the Xbox One has to offer.

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